Resources
paper readings
As-Rigid-As-Possible Shape Manipulation,
Takeo Igarashi, Tomer Moscovich and John F. Hughes,
SIGGRAPH 2005 (
website).
Teddy: A Sketching Interface for 3D Freeform Design,
Takeo Igarashi, Satoshi Matsuoka, and Hidehiko Tanaka,
SIGGRAPH 99.
Surface simplification using quadric error metrics,
Michael Garland and Paul S. Heckbert,
SIGGRAPH 97.
An Improved Illumination Model for Shaded Display,
Turner Whitted,
Graphics and Image Processing, 1990
A Search Engineering for 3D Models,
Thomas Funkhouser, Patrick Min, Michael Kazhdan, Joyce Chen, Alex Halderman, David Dobkin, and David Jacobs,
TOG 2002.
Efficient Importance Sampling Techniques for the Photon Map.
Alexander Keller and Ingo Wald,
(ppt slides)