/* noise functions over R2 & R3, implemented by pseudorandom tricubic spline */ /* (the Ken-ventional method) */ /* Ken Perlin 12/89 */ /* Ken Musgrave 5/90 */ #include "cloud.h" /* delta for derivative determination, and its inverse */ #define DELTA 0.001 #define DELTA_INV 1000. #define B 0x100 #define BM 0xff #define N 0x100000 #define NP 12 /* 2^N */ #define NM 0xfff static p[B + B + 2]; static double g[B + B + 2][3]; /* cubic spline interpolation */ #define s_curve(t) ( t * t * (3. - 2. * t) ) /* linear interpolation */ #define lerp(t, a, b) ( a + t * (b - a) ) #define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] ) #define at2(rx,ry) ( rx * q[0] + ry * q[1] ) #define setup(u,b0,b1,r0,r1)\ t = u + N;\ b0 = ((int)t) & BM;\ b1 = (b0+1) & BM;\ r0 = t - (int)t;\ r1 = r0 - 1.; double Noise3(vec) Vector vec; { int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; double rx0, rx1, ry0, ry1, rz0, rz1, *q, sx, sy, sz, t; double a, b, c, d, u, v; register i, j; #ifdef UNLIMITED_NOISE_DOMAIN filter_args(&vec.x, &vec.y, &vec.z); #endif setup(vec.x, bx0,bx1, rx0,rx1); setup(vec.y, by0,by1, ry0,ry1); setup(vec.z, bz0,bz1, rz0,rz1); i = p[ bx0 ]; j = p[ bx1 ]; b00 = p[ i + by0 ]; b10 = p[ j + by0 ]; b01 = p[ i + by1 ]; b11 = p[ j + by1 ]; sx = s_curve(rx0); sy = s_curve(ry0); sz = s_curve(rz0); q = g[ b00 + bz0 ]; u = at3(rx0,ry0,rz0); q = g[ b10 + bz0 ]; v = at3(rx1,ry0,rz0); a = lerp(sx, u, v); q = g[ b01 + bz0 ]; u = at3(rx0,ry1,rz0); q = g[ b11 + bz0 ]; v = at3(rx1,ry1,rz0); b = lerp(sx, u, v); c = lerp(sy, a, b); /* interpolate in y at lo z */ q = g[ b00 + bz1 ]; u = at3(rx0,ry0,rz1); q = g[ b10 + bz1 ]; v = at3(rx1,ry0,rz1); a = lerp(sx, u, v); q = g[ b01 + bz1 ]; u = at3(rx0,ry1,rz1); q = g[ b11 + bz1 ]; v = at3(rx1,ry1,rz1); b = lerp(sx, u, v); d = lerp(sy, a, b); /* interpolate in y at hi z */ return 1.5 * lerp(sz, c, d); /* interpolate in z */ } /* Noise3() */ double Noise2(vec) Vector vec; { int bx0, bx1, by0, by1, b00, b10, b01, b11; double rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v, result; int i, j; #ifdef UNLIMITED_NOISE_DOMAIN filter_args(&vec.x, &vec.y, &vec.z); #endif setup(vec.x, bx0,bx1, rx0,rx1); setup(vec.y, by0,by1, ry0,ry1); i = p[ bx0 ]; j = p[ bx1 ]; b00 = p[ i + by0 ]; b10 = p[ j + by0 ]; b01 = p[ i + by1 ]; b11 = p[ j + by1 ]; sx = s_curve(rx0); sy = s_curve(ry0); q = g[ b00 ]; /* get random gradient */ u = at2(rx0,ry0); /* get weight on lo x side (lo y) */ q = g[ b10 ]; v = at2(rx1,ry0); /* get weight on hi x side (lo y) */ a = lerp(sx, u, v); /* get value at distance sx between u & v */ /* similarly at hi y... */ q = g[ b01 ]; u = at2(rx0,ry1); q = g[ b11 ]; v = at2(rx1,ry1); b = lerp(sx, u, v); result = 1.5 * lerp(sy, a, b); /* interpolate in y */ return (result); } /* Noise2() */ #include "noise_table.c" void Init_Noise() { int i; for (i= 0; i < B+B+2; ++i) { p[i]= p_precomputed[i]; g[i][0]= g_precomputed[i][0]; g[i][1]= g_precomputed[i][1]; g[i][2]= g_precomputed[i][2]; } }