CMSC-791 Computer Chess: Readings
Required Readings
- Hsu, Feng-hsiung; Thomas Anantharaman; Murray Campbell; and
Andreas Nowatzyk, ``A grandmaster chess machine,'' Scientific
American, 263:4 (October 1990), 44-50.
- Hartman, D., ``Notions of evaluation functions tested against
grandmaster games'' in Advances in Computer Chess,
D. F. Beal, editor, North-Holland, 1989, 91-141.
- Plaat, Aske; j. Schaeffer; W. Pijls; and A. de Bruin, ``A
minimax algorithm better than alpha-beta? No and Yes,'' (July 6,
1995), unpublished manuscript. 46 pages.
- Thompson, Ken,
``Retrograde analysis of certain endgames,''
ICCA Journal (Sept. 1986), 131-139.
- Lake, Robert; Jonathan Schaffer; and Paul Lu,
``Solving large retrograde analysis problems using a network of workstations,''
unpublished paper, Dept. of Computer Science, University of Alberta.
32 pages.
- Stiller, Lewis,
``Group graphs and computational symmetry on massively parallel
architecture,'' Journal of Supercomputing,
vol 5, (1991), 99-117.
- Stiller, Lewis,
``Two computer-generated optimal play lines from extreme positions,''
Dept. of Computer Science, Johns Hopkins University,
undated unpublished manuscript.
- Anantharaman, Thomas, Murray S. Campbell, and Feng-hsiung Hsu,
``Singular extensions: Adding selectivity to brute-force searching,''
Artificial Intelligence, vol 43 (1990), 99-109.
- Schaeffer, Jonathan,
``The history heuristic and alpha-beta search
enhancements in practice,''
undated unpublished manuscript, 28 pages.
- McAllester, David A., and Deniz Yuret,
``Alpha-Beta-Conspiracy Search,''
MIT AI Lab,
(Draft: October 20, 1993),
unpublished manuscript, 39 pages.
- Beal, Don F.,
``A generalized quiescence search algorithm,''
Artificial Intelligence, vol 43 (1990),
85-98.
- Joerg, Christopher F., and Bradley C. Kuszmaul,
``Massively parallel chess,''
to be presented at DIMACS '94 Challenge
(October 1994), 16 pages.
- Diderich, Claude G.,
``A bibliography on minimax trees,''
Theoretical Computer Science Lab,
Lsusanne (Aprin 2, 1993),
Swiss Federal Institute of Technology,
unpublished manuscript, 7 pages.
- Storer, James A.,
``The complexity of chess,''
Computer Science Dept.,
Brandeis University,
(August 1, 1982), unpublished manuscript, 26 pages.
- Wilkens, David,
``Using patterns and plans in chess,''
Artificial Intelligence,
vol. 14 (1980), 165-203.
- Levinson, Robert,
``Experienced-based creativity,''
Dept. of Computer and Info. Sciences,
Univ. of California Santa Cruz,
undated unpublished manuscript, 36 pages.
- Horacek, Helmut,
``Reasoning with uncertainty in computer chess,''
Artificial Intelligence,
vol. 43 (1990), 37-56.
- Breuker, D. M.,
J. W. H. M. Uiterwijk, and
H. J. van den Herik,
``Replacement schemes for transposition tables,''
Maastricht, The Netherlands,
undated unpublished manuscript, 8 pages.
- Hyatt, Robert, Source code to Crafty.
Suggested Readings
Books
- Levy, David; and Monty Newborn,
How Computers Play Chess,
Computer Science Press (New York, 1991).
- Marsland, T. A.; and J. Schaeffer,
Computers, Chess, and Cognition,
Springer-Verlag (New York, 1990).
- Elkies, Noam D.,
``Chess art in the computer age,''
American Chess Journal,
no. 2 (1993), 48-62.
- Proceedings of the 1996 ACM COmputer Science Conference,
held February 16-18, 1996, in Philadelphia, PA.
Journals
- Journal of the International Computer Chess Association (ICCA Journal).
Contents.
Articles
Technical Reports
- ``Games: Planning & learning. Papers from the 1993 Fall Symposium,''
Technical Report FS-93-02, AAAI Press (Menlo Park, CA, 1993).
Newsgroups
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